The fruits of my labor,
a.k.a. my body of work.
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Boston Univ. Student Activities Office I drafted this website for the Student Activities Office @ Boston University. This project went on for four months before University red-tape prevented it from being implemented online. Displayed to the left are the home page, a page template, and the contact form. |
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New York Times This website realigns NYTimes.com's standard article page, cleaning up the content and making it more reader-friendly. The goal was to make the site more readable while staying true to the NYT brand and aesthetic. See the accompanying case study for a full-size preview of this mock-up. |
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Apple.com - Concept/Revision This is a proposed revision to Apple’s main homepage, online store, online support, and community forum. See the accompanying case study for more information about why certain aspects were changed and how it will improve the user experience. |
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Umbra Corps: Red Dawn Hanul Tech, an iPhone game and application developer, created a zombie-hunting adventure, starring a fierce heroine and an open-world format. I developed the in-game GUIs, application menus, and game website. For the website, we wanted visitors to scroll through game screenshots on a giant iPhone so that they could imagine playing the game on their own mobile devices. |
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FaceUp for iPad There is no official Facebook client for iPad... so instead, people have made other (ugly) options. These attempts are merely native app versions of Facebook.com (which you can access through iPad’s built-in browser). FaceUp is a concept for a radically new approach that reimagines friends as little cards that can be arranged, combined, and sorted with the touch of your finger. See the accompanying case study for more information about why certain aspects were changed and how it will improve the user experience. |
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iOS Improvements I love iPhone - I love the way it feels when I put my hands all over it (ladies). Buuuuuut there are some areas I’d like to improve. See my blog posts about these improvements for my reasoning. |
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“The Wall” “The Wall” is a large-scale art project that places constantly updated Facebook feeds on the sides of New York City landmarks. People with smartphones post on these literal walls (like a Facebook wall), using an official smartphone application. To post on a wall, visitors have to visit the landmark and check-in using the phone’s GPS. Visitors can also upload photos of themselves at that location. Forcing visitors to visit the venues in person is the physical world-equivalent of visiting that location’s website online; every New Yorker is a “cursor,” exploring the Web of city streets. |
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Interactive Cloudy Day I love interactive ads, but they always seem like they’re showing off. There’s something to be said for a quiet advertisement you don’t notice until you’re halfway through it. This ad (for Prozac, hypothetically) tracks a user’s position and projects a rain cloud over their head when they enter the ad. As they walk through to the other side, the rain cloud slowly turns into a happy, sunny cloud. Prozac’s logo fades in over time so that the brand the last thing on one’s mind before leaving the ad-space. The ad appeals to the user who is interacting with it, as well as anyone who watches him or her doing so. |
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One-a-Day Campaign I started a challenge to design one graphic every day for 100 days... inspired by the number of days since I started. It’s kind of “design rehab.” |
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Personal Work These are graphics I made for myself... usually to experiment with a new photo, brush, or technique. |